

They give some compelling reasons for different armies like Aeldari and Necrons to work with either side but this is still a bit disappointing compared to the Imperium/Chaos/Raiders set-up we’ve seen in prior books, particularly since, unlike the tree campaigns of Octarius, the structure in this book lends itself better to multiple factions. Unlike prior campaigns however, War of Faith campaigns only have two sides – Imperial and Chaos – with other armies acting as Allies of Convenience for whatever reason. The rules call for appointing a Campaign Master to act as de facto GM throughout the campaign, and empowers that player to award bonuses and edicts to players who are struggling. Vigilus Alone spends two pages outlining the basics of running a campaign and if you’ve picked up a campaign book before, these will be familiar to you. That’s the angle of the new Crusade supplement as well, and in that sense Vigilus Alone goes harder on that angle than before. The big thing in this round of narrative materials is wars of faith, where armies devote themselves to particular ideologies or deities and are rewarded on the battlefield in various ways.

Before we do, we’d like to thank Games Workshop for providing us with a preview copy of the book for review purposes. There are three sets of narrative play rules here:Īs far as these campaign books go, Vigilus Alone went much heavier on the narrative play rules over Matched Play than previous books so there’s a lot to dig into here. Similar to those books, there’s a hefty narrative rules section in the book, giving players everything they need to play a campaign in the sector. War Zone Nachmund: Vigilus Alone is the newest campaign book for Warhammer 40k, following the releases for Charadon and Octarius.
